Sierpinski Carpet Python Turtle Code
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The code can look prettier and more pythonic too since the technique lets you get rid of the recursion.
Sierpinski carpet python turtle code. Let s talk a little about the algorithm we ll use to go about drawing the sierpinski triangle. Implement quick sort. You can change the speed of the turtle by doing turtle speed number. I am trying to write a program that draws a sierpinski tree with python using turtle.
Pen left 90 s n 1 l pen right 45. Colorsys fractal hsv recursion. In these type of fractals a shape is divided into a smaller copy of itself removing some of the new copies and leaving the remaining copies in specific order to form new shapes of fractals. We ll generate the fractal recursively by breaking the triangle into three smaller triangles then breaking those small triangles into three smaller triangles and so on.
I m a python beginner so at the moment i can only see that you can slightly improve your code using range in the function draw polygon so instead of. Here is my idea. Recursive sierpinski carpet using turtle graphics. From turtle import make a screen and a pen pen pen screen screen pen speed 0 pen color orange pen width 1 5 def s n l.
Versions 2 and 3 plotscf gp and plotscf1 gp file functions for the load command are the only possible imitation of the fine functions in the gnuplot. Import turtle def draw sierpinski. This is the best code for sierpinski triangle. Plotting a sierpinski carpet fractal.
Counter 0 while counter sides. Colorful sierpinski carpet with python turtle. For i in range 4. Note that you need to make sure the turtle s pen is up otherwise it ll draw a line back to that.
Pen right 45 s n 1 l pen left 90. I am trying to create the sierpinski carpet in python using turtle. Quick sort is even faster than merge sort. The sierpinski carpet is a plane fractal curve i e.
Quick sort animation with python and turtle with source code merge sort algorithm is fast but it requires additional array and additional copying. A curve that is homeomorphic to a subspace of plane. This is my code so far. It was first described by waclaw sierpinski in 1916.
0 0 is located at the center of the screen where the turtle first started. Python has a module called turtle that allows us to draw cool shapes very easily. You can simplify the code and make it run faster if you construct the next level carpet by continuing to work on the previous image punching more holes in it rather than starting with a blank slate every time. Since it is impossible to draw infinitely many points on the screen there is a parameter k specifying which iteration you want and what it essentially does is limits the number of digits in each coordinate to k.
A turtle forward length a turtle right 360 sides counter counter 1.